WEAPON EFFECT UI FOR MAYA – Development

WEAPON EFFECT UI FOR MAYA was a project undertaken during the Scripting and Dynamics module at University, where we were given the freedom of choice concerning what to produce.

As the module dealt with tools and simulations in Maya, I decided to develop a tool that would allow an animator to add loft surface sweeps and particle emitters to weapons and props for quick pre-visualisation of effects, with the intention of the tool being used for video games where weapons normally have effect trails.

Continue reading “WEAPON EFFECT UI FOR MAYA – Development”