GLITCHGEIST // Caspar
Hi! I’m Caspar, a gameplay programmer and self-taught artist. I graduated from Abertay in 2016 and have been working in the industry ever since. This site contains a collection of personal work that explores the sort of things I enjoy doing.
Self taught in 2D and 3D art.
Experience with the Modelling, Texturing and Rigging pipeline.
Software Experience: Adobe Photoshop, Autodesk Maya
Experience with C++, C# and Python.
Creation of UI and Tools for Maya using the Maya Script Editor
Engine / Framework Experience: Unity (C#), openFrameworks (GLSL and C++), SFML/Otter2D (C++ and C#)
Links / Contact
GLITCHGEIST at itch.io