AIMEE is a model created for use in a video game. As I wanted to explore making a 3D combat engine, I decided to create a model I would enjoy working with.
With Aimee I had several goals in mind:
– To learn suitable topology for a smoother deformation,
– To create a fully rigged 3D model for use in a video game,
– To begin to explore 3D animation,
– To learn the pipeline for importing models and animations into Unreal Engine 4.