COSMO is an ongoing personal project about ghosts and found family. The art, programming and design is all handled by me, and the game has platforming, exploration, inventory, combat, lighting and dialogue systems largely built from scratch.

The majority of the game is still in-progress, but you can view some development gifs below.

COSMO is built using C# and Otter2D, a game framework built on SFML.

Tiled (for maps)
Aseprite (pixel art + animation)