I’ve played a lot of UNDERTALE since it came out a few months ago. One thing that really grabbed me about it is just how fun the combat is, so over Christmas I decided to try my hand at the bullet hell genre, just for fun.
It’s still very much a work-in-progress with a lot of temporary assets and effects, but I have some ideas for making it into its own thing.
UNDERTALE spoilers(??) by the way.
Continue reading “BULLET HELL – Development”